APPEL’s GLITCHES
Links:
This is a list of all known glitches in Appel. If you know one that isn’t on this list please add a comment on my profile or if you want me to respond faster, message me on discord. This list only includes bugs that can be consistently recreated and work in replays (so no boss bugs), if you find another one please provide a level and a replay. You can also add things that aren’t actually bugs but are not easy to figure out as a new player. (eg. hue) If you want to add these please put them in the section at the end I made for them.
Corner Death
Level:
1234634196Z2Z588Z76Z1Z1Z2Z63Z1Z1Z194Z2Z1Z1Z193Z2Z3Z1Z37433ZZ1Z38416ZZZZ0Z0
Replay:
12345739programminguyLJLJ12LJ30LJ10LJ1LJ16LJ5LJ18LJ13LJ34LJ5LJ35LJ1LJ36LJ0LJ45LJ8LJ46LJ1
How to perform: Jump into a corner while crouched. If you do it right, you will die. This bug can also be used to clip through blue platforms while you have i-frames (e.g. level 8).
Side Jump / Wall Climb
Level:
1234664196Z2Z589Z1Z1Z76Z1Z2Z7Z1Z189Z2Z7Z1Z189Z2Z7Z1Z189Z2Z7Z1Z189Z2Z7Z1Z191Z63Z1Z1Z36842ZZ1Z38416ZZZZ0Z0
Replay:
12345770programminguyLJLJ12LJ30LJ7LJ8LJ9LJ2LJ22LJ10LJ23LJ11LJ24LJ9LJ33LJ1LJ35LJ3LJ37LJ11LJ38LJ9LJ43LJ1LJ45LJ3LJ47LJ11LJ50LJ9LJ63LJ1
How to perform: Here is a good tutorial: Appel - How to side jump (tutorial)
You can do this off of anything you can wall jump off of. (yes even trampolines)
You can also do this while crouching if you double tap away from the wall.
Fall Jump
Level:
1234658196Z2Z592Z1Z192Z2Z4Z1Z192Z2Z4Z1Z192Z2Z4Z1Z2Z2Z1Z1Z191Z76Z1Z1Z3Z63Z1Z1Z37037ZZ1Z38416ZZZZ0Z0
Replay:
12345759programminguyLJLJ12LJ41LJ9LJ1LJ24LJ2LJ36LJ0LJ41LJ1LJ42LJ9LJ45LJ11LJ46LJ10LJ57LJ2LJ58LJ0LJ60LJ1LJ66LJ9LJ69LJ1
How to perform: This is the same as side jumping, but you don’t need another wall, fall off of a platform without jumping, then do a side jump. Fall jumps do go higher than side jumps, but they only work once.
Trampoline Jump
Level:
1234689196Z2Z395Z42Z1Z2Z192Z1Z1Z76Z1Z1Z2Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z63Z1Z1Z36647ZZ1Z38416ZZZZ0Z0
Replay:
12345731programminguyLJLJ12LJ135LJ21LJ1LJ41LJ0LJ44LJ2LJ47LJ10LJ49LJ11LJ50LJ9
How to perform: You can do a fall jump after using a trampoline.
Roof Hang
Level:
1234653196Z2Z588Z1Z197Z63Z1Z1Z194Z50Z4Z1Z193Z76Z1Z1Z37238ZZ1Z785Z3Z1Z1Z194Z3Z4Z1Z37432ZZZZ0Z0
Replay:
12345713programminguyLJLJ12LJ42LJ1LJ1LJ22LJ2LJ35LJ10
How to perform: Do a fall jump exactly 3 frames after you fall off a wall, and you should stick to the underside of the wall.
Spike Clip
Level:
1234752196Z2Z592Z63Z1Z2Z4Z1Z187Z2Z4Z9Z1Z2Z4Z1Z187Z2Z4Z1Z1Z2Z4Z1Z189Z25Z1Z1Z5Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z35859ZZ1Z788Z3Z1Z1Z37627ZZB1179Z0ZZZ0Z0
Replay:
12345733programminguyLJLJ12LJ51LJ1LJ1LJ14LJ9LJ17LJ11LJ19LJ7LJ20LJ4LJ28LJ6LJ32LJ4
How to perform: Replay speaks for itself. You do need quite some speed though.
This also works while spinning:
12345754programminguyLJLJ12LJ80LJ1LJ1LJ15LJ9LJ16LJ1LJ33LJ9LJ38LJ1LJ41LJ9LJ42LJ11LJ43LJ10LJ47LJ2LJ63LJ1LJ66LJ0
Spike Jump (Tech)
Level:
1234648196Z2Z588Z1Z1Z76Z1Z1Z2Z2Z1Z1Z195Z2Z1Z1Z195Z9Z1Z1Z391Z63Z1Z1Z37039ZZ1Z38416ZZZZ0Z0
Replay:
12345735programminguyLJLJ12LJ443LJ9LJ1LJ28LJ4LJ30LJ12LJ39LJ13LJ41LJ4LJ48LJ8LJ51LJ9
How to perform: You can jump on the three pixels on the edge of any spike. (yes, even buffed spikes)
Lite jump (Tech)
Level:
1234663196Z2Z588Z1Z1Z76Z1Z1Z2Z9Z1Z1Z1Z63Z1Z1Z193Z9Z1Z1Z195Z9Z1Z1Z37431ZZ1Z788Z3Z1Z1Z37627ZZB590Z0ZZZ0Z0
Replay:
12345723programminguyLJLJ12LJ143LJ9LJ1LJ26LJ9LJ27LJ1LJ30LJ5LJ42LJ1
How to perform: Tap up for one frame then crouch right before touching the spikes.
Spin Clip
Level:
1234705196Z2Z200Z63Z1Z2Z195Z4Z1Z2Z191Z1Z4Z4Z1Z1Z195Z4Z1Z1Z192Z4Z1Z1Z2Z4Z1Z1Z37431ZZ1Z396Z2Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z192Z2Z1Z1Z2Z0Z1Z1Z37431ZZZZ0Z0
Replay:
12345743programminguyLJLJ12LJ146LJ25LJ8LJ27LJ10LJ32LJ2LJ34LJ10LJ36LJ11LJ39LJ10LJ40LJ2LJ51LJ0
How to perform: While spinning you can go straight through the middle of vertical slabs.
Leftlane Spikedge
Level:
1234714196Z2Z200Z9Z1Z1Z1Z63Z1Z2Z193Z1Z3Z2Z193Z4Z1Z2Z6Z1Z185Z2Z4Z4Z1Z2Z6Z1Z185Z2Z4Z4Z1Z2Z6Z1Z186Z76Z1Z1Z37238ZZ1Z592Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z37431ZZZZ0Z0
Replay:
12345732programminguyLJLJ12LJ54LJ1LJ1LJ10LJ9LJ21LJ1LJ22LJ0LJ23LJ2LJ26LJ0LJ31LJ1
How to perform: Very inconsistent, but replay speaks for itself. Only works for this setup.
Infinite Iframe
Screen scrolling
Level:
1235006196Z2Z588Z1Z1Z7Z1Z76Z1Z7Z1Z1Z193Z7Z1Z1Z1Z7Z1Z1Z193Z7Z1Z1Z1Z7Z1Z1Z193Z7Z1Z1Z1Z7Z1Z1Z193Z7Z1Z1Z1Z7Z1Z1Z193Z7Z1Z1Z1Z7Z1Z1Z193Z7Z1Z1Z1Z7Z1Z1Z193Z7Z1Z1Z1Z7Z1Z1Z193Z7Z1Z1Z1Z7Z1Z1Z193Z7Z1Z63Z1Z7Z1Z1Z193Z7Z1Z9Z1Z7Z1Z1Z193Z4Z3Z1Z35668ZZ1Z589Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z3Z1Z0Z1Z1Z193Z2Z1Z3Z1Z0Z1Z1Z35864ZZZZ0Z0
Replay:
12345788programminguyLJLJ12LJ136LJ32LJ10LJ39LJ2LJ46LJ0LJ54LJ10LJ58LJ2LJ61LJ10LJ64LJ2LJ67LJ10LJ69LJ8LJ71LJ0LJ74LJ8LJ79LJ0LJ83LJ8LJ88LJ0LJ91LJ8LJ96LJ0LJ99LJ8
How to perform: If you are spinning you don’t lose i-frame time.
Downwards Corner Death (DCC)
Level:
1234628196Z2Z588Z76Z1Z1Z1Z2Z1Z63Z1Z1Z194Z2Z1Z1Z37629ZZ1Z38416ZZZZ0Z0
Replay:
12345790programminguyLJLJ12LJ62LJ8LJ1LJ16LJ9LJ17LJ1LJ20LJ5LJ21LJ4LJ24LJ6LJ27LJ4LJ45LJ6LJ46LJ4LJ57LJ0LJ78LJ8LJ79LJ0LJ81LJ8LJ82LJ9LJ96LJ1LJ103LJ3LJ104LJ2LJ105LJ0
How to perform: Cling onto a wall, now tap the arrow key away from the wall one time and once you are about to touch the ground tap it again. You should now die. This bug is the same as the downwards corner clip, but to do the clip you need a specific setup.
Downwards Corner Clip
Level:
1234667196Z2Z396Z4Z1Z1Z1Z63Z1Z2Z189Z1Z4Z4Z1Z1Z195Z4Z1Z1Z37627ZZ1Z396Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z37627ZZZZ0Z0
Replay:
12345749programminguyLJLJ12LJ128LJ16LJ1LJ24LJ9LJ25LJ1LJ33LJ5LJ34LJ4LJ37LJ6LJ41LJ4LJ50LJ6LJ53LJ4LJ61LJ1
How to perform: Same as downwards corner death, but if the wall is a slab and there is space on the other side as well as one block down you clip. Depending on the situation, you can clip down or through the wall.
Upwards Corner Clip
Level:
1234667196Z2Z588Z1Z4Z4Z1Z63Z1Z1Z194Z4Z1Z1Z191Z4Z5Z1Z37431ZZ1Z592Z2Z1Z1Z195Z2Z1Z1Z191Z3Z4Z2Z1Z1Z37431ZZZZ0Z0
Replay:
12345752programminguyLJLJ12LJ33LJ8LJ1LJ17LJ9LJ21LJ1LJ24LJ5LJ25LJ4LJ27LJ6LJ28LJ4LJ29LJ6LJ32LJ4LJ37LJ0LJ44LJ1
How to perform: Same as downwards corner clip, but you have to use your upward speed from jumping instead of gravity. You can also die this way, but the regular corner death is easier, so everybody uses it instead.
Spawn Jump/Save Stating
Level:
1234635196Z2Z588Z1Z1Z76Z1Z9Z1Z1Z390Z25Z1Z1Z391Z63Z1Z1Z37042ZZ1Z38416ZZZZ0Z0
Replay:
12345733programminguyLJLJ12LJ89LJ10LJ8LJ18LJ0LJ30LJ1LJ35LJ9LJ45LJ8LJ46LJ0LJ48LJ8
Why it works: The jumping mechanic has two components, coyote time and variable height. There is a variable called falling to keep track of how many frames have been since the last ground collision. This gives 3 frames of leniency to jump after you left the ground. Once you start the jump, the game keeps track of how long you are holding the jump button and no longer cares about coyote time. It stores jump length in a variable called jumping. Jump resets once you stop pressing jump, if jumping is 0, and you have no coyote frames you cannot initialize a jump. The player’s Y velocity is set to 16 when you press jump and jumping increases. If you keep holding jump the Y velocity will stay 16, until 4 frames later, when jumping is 5. Once jumping is 5, it no longer will allow you to extend your jump height by holding. If you jump and press Q+R or die, the jumping variable is not reset, and so it thinks you are still in a jump, and it will set velocity to 16
Squish Bug
Replay:
12345746player2068LJLJ4LJ257LJ20LJ1LJ39LJ0LJ46LJ1LJ47LJ9LJ52LJ1LJ53LJ0LJ65LJ1LJ66LJ0LJ68LJ8LJ134LJ0
Edge Crouch Bug
Level:
1234619196Z2Z588Z1Z5Z63Z1Z1Z388Z2Z1Z1Z37433ZZ1Z38416ZZZZ0Z0
Replay:
12345810programminguyLJLJ12LJ54LJ14LJ1LJ18LJ5LJ19LJ13LJ24LJ12LJ40LJ8LJ53LJ12LJ57LJ8LJ62LJ12LJ65LJ8LJ69LJ12LJ72LJ8LJ76LJ12LJ77LJ8LJ80LJ12LJ82LJ8LJ85LJ0LJ107LJ8LJ120LJ12LJ136LJ0LJ145LJ1
How to perform: When crouched on the edge of a ceiling you can’t uncrouch also you also have to slide on to the edge because if you crouch from the edge you just fall. (not very useful)
Brick Regen Bug
Level:
1234665196Z2Z588Z1Z200Z34Z1Z1Z197Z34Z1Z1Z195Z34Z1Z1Z391Z63Z1Z1Z36841ZZ1Z788Z3Z1Z1Z393Z0Z1Z1Z37233ZZZZ32Z0
Replay:
12345814programminguyLJLJ12LJ112LJ5LJ1LJ20LJ0LJ21LJ8LJ23LJ0LJ154LJ8LJ170LJ0LJ180LJ8LJ199LJ0LJ201LJ1LJ205LJ9LJ213LJ1LJ214LJ2LJ221LJ0LJ225LJ2LJ231LJ0LJ235LJ8LJ236LJ9LJ245LJ1LJ248LJ0LJ254LJ8
How it works: Bricks don’t fall apart if you touch them if they are still regening
Brick Regen Death
Level:
1234630196Z2Z588Z1Z6Z63Z1Z1Z388Z34Z2Z1Z37431ZZ1Z983Z3Z2Z1Z37431ZZZZ0Z0
Replay:
12345792Bouncerball49931LJLJ12LJ206LJ11LJ1LJ25LJ0LJ26LJ8LJ38LJ10LJ44LJ8LJ46LJ0LJ52LJ8LJ56LJ0LJ57LJ2LJ63LJ10LJ65LJ8LJ86LJ0LJ91LJ1LJ99LJ0LJ188LJ8LJ211LJ0LJ238LJ1
How it works: The first stages of the bricks do not have a hitbox. When you are in it and the hitbox appears you die.
Small Hitbox Bug (Bottom)
Level:
1234807196Z2Z396Z42Z2Z51Z2Z2Z188Z1Z1Z76Z1Z1Z2Z4Z4Z1Z1Z63Z1Z1Z189Z9Z1Z2Z4Z9Z1Z1Z190Z9Z1Z2Z4Z9Z1Z1Z190Z9Z1Z2Z4Z9Z1Z1Z190Z9Z1Z2Z4Z9Z1Z1Z191Z9Z4Z1Z36840ZZ1Z592Z3Z4Z1Z191Z0Z1Z1Z4Z2Z1Z1Z190Z0Z1Z1Z4Z2Z1Z1Z190Z0Z1Z1Z4Z2Z1Z1Z190Z0Z1Z1Z4Z2Z1Z1Z37035ZZZZ32Z0
Replay:
12345714programminguyLJLJ12LJ137LJ17LJ1LJ34LJ5LJ39LJ1
How to perform: Replay is self-explanatory
Small Hitbox Bug (Top)
Level:
1234780196Z2Z398Z51Z3Z2Z187Z1Z1Z76Z1Z1Z1Z5Z1Z1Z2Z4Z3Z1Z1Z63Z1Z1Z187Z9Z1Z42Z1Z9Z1Z1Z1Z2Z3Z1Z190Z9Z1Z1Z2Z2Z3Z1Z192Z9Z1Z2Z3Z9Z1Z1Z192Z9Z3Z1Z37035ZZ1Z591Z0Z1Z1Z2Z3Z3Z1Z189Z0Z1Z3Z1Z2Z1Z1Z392Z0Z1Z1Z3Z2Z1Z1Z37230ZZB590Z0ZZZ32Z0
Replay:
12345730programminguyLJLJ12LJ133LJ46LJ1LJ57LJ9LJ58LJ13LJ69LJ8LJ92LJ9LJ93LJ1
How to perform: Replay is self-explanatory
Small Hitbox (works on any spring)
Level:
1234766196Z2Z396Z42Z1Z2Z2Z51Z3Z2Z186Z1Z2Z76Z1Z1Z4Z4Z3Z1Z2Z63Z1Z1Z190Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z35662ZZ1Z595Z3Z3Z1Z37818ZZZZ0Z0
Replay:
12345741programminguyLJLJ12LJ84LJ3LJ1LJ6LJ9LJ14LJ1LJ15LJ0LJ17LJ4LJ30LJ0LJ46LJ1LJ51LJ0LJ54LJ1
How to perform: Uncrouch the frame you touch a trampoline. (works on upside-down springs as well)
Crusher Push
Level:
1234663196Z2Z588Z32Z1Z1Z2Z76Z1Z1Z1Z12Z1Z63Z1Z1Z189Z2Z7Z1Z37625ZZ1Z588Z0Z1Z1Z37827ZZB592Z0ZB589Zh0ZZZ0Z0
Replay:
12345702programminguyLJLJ12LJ49LJ1LJ1
How to perform: When you collide with a crusher you can get clipped out of the object and then the object pushes you out of the spikes in a single frame
Blue Platform Clip
Level:
1234721196Z2Z393Z32Z1Z2Z194Z23Z1Z76Z1Z23Z1Z63Z1Z1Z192Z2Z3Z1Z37629ZZ1Z393Z3Z1Z1Z194Z3Z1Z1Z1Z0Z1Z1Z37825ZZB589Zh30ZB394Zh100000000000000000000000000ZB591Zh30ZZZ0Z0
Replay:
12345708programminguyLJLJ12LJ83LJ36LJ8LJ37LJ0
How to perform: If something pushes you into a blue platform while you have i-frames, you pass through it.
Peon Upwarp
Level:
1235483196Z1Z1Z86Z1Z18Z1Z86Z1Z1Z5Z2Z187Z1Z1Z86Z1Z12Z1Z86Z1Z1Z1Z4Z2Z1Z2Z2Z187Z1Z1Z86Z1Z12Z1Z86Z1Z4Z1Z13Z1Z5Z1Z1Z2Z2Z187Z1Z1Z86Z1Z12Z1Z86Z1Z1Z1Z4Z1Z5Z1Z1Z190Z86Z1Z12Z1Z86Z1Z1Z193Z86Z1Z12Z1Z86Z1Z1Z193Z86Z1Z12Z1Z86Z1Z1Z193Z86Z1Z12Z1Z86Z1Z1Z193Z86Z1Z12Z1Z86Z1Z1Z193Z86Z1Z12Z1Z86Z1Z1Z193Z68Z1Z12Z1Z68Z1Z1Z192Z68Z1Z18Z1Z12Z1Z18Z1Z68Z3Z1Z189Z86Z1Z1Z3Z76Z1Z75Z1Z68Z1Z7Z1Z13Z1Z1Z187Z86Z1Z1Z3Z12Z1Z4Z2Z1Z1Z7Z1Z1Z187Z86Z1Z1Z7Z7Z1Z1Z187Z86Z1Z1Z7Z7Z1Z68Z2Z18Z1Z1Z184Z86Z1Z1Z8Z63Z1Z1Z1Z68Z1Z1Z184Z68Z1Z1Z10Z68Z1Z1Z184Z18Z1Z68Z1Z86Z8Z68Z1Z18Z1Z1Z34876ZZ1Z1Z2Z1Z1Z1Z2Z1Z1Z193Z2Z1Z1Z1Z2Z1Z1Z1Z2Z2Z1Z190Z2Z1Z1Z1Z2Z1Z0Z1Z2Z1Z1Z191Z2Z1Z1Z1Z2Z1Z1Z193Z2Z1Z1Z1Z2Z1Z1Z193Z2Z1Z1Z1Z2Z1Z1Z193Z2Z1Z1Z1Z2Z1Z1Z193Z2Z1Z1Z1Z2Z1Z1Z193Z2Z1Z1Z1Z2Z1Z1Z193Z2Z1Z1Z1Z2Z1Z1Z193Z2Z1Z1Z1Z2Z1Z1Z192Z0Z1Z1Z4Z3Z1Z0Z1Z1Z189Z2Z1Z1Z5Z2Z1Z1Z189Z2Z1Z1Z7Z0Z1Z1Z187Z2Z1Z1Z7Z0Z1Z1Z187Z2Z1Z1Z7Z0Z1Z1Z1Z3Z1Z1Z185Z2Z1Z1Z10Z0Z1Z1Z184Z2Z1Z1Z10Z2Z1Z1Z194Z3Z1Z1Z34877ZZB2357ZZZ135Z100
Replay:
12345764programminguyLJLJ12LJ387LJ71LJ8LJ72LJ0LJ79LJ8LJ85LJ9LJ88LJ0LJ97LJ8LJ98LJ9LJ102LJ1LJ110LJ0LJ115LJ8LJ117LJ9LJ130LJ1
Note: One can upwarp the peon as has as they desire with the right setup. Additionally if you respawn slightly earlier in this setup you can cause a peon to simply do a short jump. Although given the nature of Appel, you cannot do a peon upwarp followed by a peon jump because the peon gets a lot of vertical speed gets stuck at the top of a block, so then Appel assumes that the peon must be falling, so it upwarps the peon and resets its vertical speed.Here is the replay code to do a short little jump: 12345804undeterminsticLJLJ12LJ93LJ51LJ8LJ62LJ0LJ94LJ8LJ96LJ0LJ100LJ8LJ101LJ0LJ126LJ8LJ137LJ0LJ183LJ8LJ184LJ12LJ185LJ8LJ187LJ0LJ189LJ8LJ192LJ0LJ221LJ8LJ231LJ0LJ242LJ8LJ246LJ0 It is quite precise.
Wall Slide Clip
Level:1234946196Z2Z588Z1Z6Z63Z1Z1Z391Z4Z1Z1Z193Z2Z2Z4Z1Z2Z1Z1Z190Z2Z4Z4Z1Z2Z1Z1Z190Z2Z1Z1Z3Z4Z1Z2Z1Z1Z188Z4Z2Z2Z1Z1Z3Z4Z1Z2Z1Z1Z188Z2Z2Z4Z1Z1Z3Z2Z2Z1Z188Z2Z2Z4Z1Z2Z4Z1Z189Z76Z1Z1Z1Z4Z1Z2Z1Z1Z194Z4Z1Z2Z1Z1Z192Z2Z4Z1Z35668ZZ1Z986Z3Z1Z1Z193Z3Z2Z0Z1Z3Z1Z1Z190Z3Z4Z0Z1Z3Z1Z1Z190Z3Z1Z1Z3Z0Z1Z3Z1Z1Z188Z3Z3Z1Z3Z0Z1Z3Z1Z1Z188Z0Z3Z1Z3Z3Z2Z1Z188Z0Z3Z3Z4Z1Z191Z0Z1Z3Z1Z1Z194Z0Z2Z1Z192Z0Z4Z1Z35668ZZZZ0Z0
Replay:12345759LJLJ12LJ155LJ26LJ1LJ37LJ9LJ41LJ1LJ43LJ5LJ79LJ1LJ80LJ0LJ101LJ1LJ118LJ5LJ120LJ1LJ123LJ9LJ126LJ13LJ128LJ5LJ167LJ0
How to perform: Slide down the wall while crouching, then you will be teleported out of the box.
Wall Slide Death
Level: 1234703196Z2Z588Z1Z3Z4Z1Z1Z195Z4Z2Z1Z194Z4Z2Z1Z194Z4Z1Z76Z1Z1Z194Z4Z1Z1Z37040ZZ1Z591Z2Z1Z1Z195Z2Z2Z1Z194Z2Z2Z1Z194Z2Z1Z1Z195Z2Z1Z1Z37040ZZZZ0Z0
Replay: 12345740programminguyLJLJ12LJ140LJ37LJ8LJ38LJ10LJ39LJ2LJ47LJ6LJ49LJ4LJ66LJ0LJ71LJ8LJ72LJ0
How: If you are in a 0.5 block while wall sliding and you walljump into the other wall where it end on the top you die.
The Gerald Glitch
Level:1234863196Z2Z1Z4Z1Z61Z1Z1Z1Z2Z193Z4Z1Z2Z1Z1Z1Z4Z1Z75Z1Z1Z2Z2Z188Z76Z1Z4Z1Z61Z1Z1Z1Z2Z192Z1Z1Z4Z1Z1Z2Z4Z1Z75Z1Z1Z2Z2Z1Z1Z188Z4Z1Z2Z1Z61Z1Z2Z5Z1Z188Z4Z1Z1Z2Z4Z1Z75Z1Z1Z2Z2Z1Z1Z187Z2Z9Z1Z37231ZZ1Z1Z2Z1Z3Z1Z1Z194Z2Z1Z1Z2Z2Z1Z1Z192Z2Z1Z1Z195Z2Z1Z1Z2Z2Z1Z1Z192Z2Z1Z1Z1Z2Z1Z1Z193Z2Z1Z1Z2Z2Z1Z1Z37431ZZZZ135Z100
Replay: N/A
Why: Detailed explanation here: https://scratch.mit.edu/discuss/post/7489038/
.5 blocks
Level:1235296196Z2Z588Z1Z198Z0.9Z1Z1.9Z1Z2.9Z1Z3.9Z1Z4.9Z1Z5.9Z1Z6.9Z1Z7.9Z1Z8.9Z1Z9.9Z1Z10.9Z1Z11.9Z1Z12.9Z1Z13.9Z1Z14.9Z1Z15.9Z1Z16.9Z1Z17.9Z1Z18.9Z1Z19.9Z1Z20.9Z1Z21.9Z1Z22.9Z1Z23.9Z1Z24.9Z1Z25.9Z1Z26.9Z1Z27.9Z1Z28.9Z1Z29.9Z1Z30.9Z1Z31.9Z1Z32.9Z1Z33.9Z1Z34.9Z1Z35.9Z1Z36.9Z1Z37.9Z1Z38.9Z1Z39.9Z1Z40.9Z1Z41.9Z1Z42.9Z1Z43.9Z1Z44.9Z1Z45.9Z1Z46.9Z1Z47.9Z1Z48.9Z1Z49.9Z1Z50.9Z1Z51.9Z1Z52.9Z1Z53.9Z1Z54.9Z1Z55.9Z1Z56.9Z1Z57.9Z1Z58.9Z1Z59.9Z1Z60.9Z1Z61.9Z1Z62.9Z1Z63.9Z1Z64.9Z1Z65.9Z1Z66.9Z1Z67.9Z1Z68.9Z1Z69.9Z1Z70.9Z1Z71.9Z1Z72.9Z1Z73.9Z1Z74.9Z1Z75.9Z1Z76.9Z1Z77.9Z1Z78.9Z1Z79.9Z1Z80.9Z1Z81.9Z1Z82.9Z1Z83.9Z1Z84.9Z1Z85.9Z1Z86.9Z1Z87.9Z1Z88.9Z1Z89.9Z1Z90.9Z1Z91.9Z1Z92.9Z1Z93.9Z1Z94.9Z1Z95.9Z1Z96.9Z1Z97.9Z1Z98.9Z1Z99.9Z1Z1Z37530ZZ1Z38416ZZZZ0Z0
Replay: N/A
Why: If a block has an id of, say 1.5, Appel gets confused and displays the block for id 2 (a ground block), but uses the hitbox from the id 1 (air), so the result is a block with no hitbox, this bug works for any block, all of which are in the level code above.
Harter Blocks
Basically the same idea as .5 blocks but they have a rotation of 0.000001 which results in blocks with hitboxes rotated away from the visual appearance. This also causes odd things to happen to trampolines.
Level: 1234782196Z2Z588Z1Z5Z70Z1Z1Z193Z5Z1Z1Z2Z72Z1Z1Z2Z42Z1Z1Z2Z50Z1Z51Z1Z1Z2Z7Z1Z1Z1Z82Z1Z1Z1Z34Z1Z1Z37611ZZ1Z787Z0.0001Z1Z1Z2Z0.0001Z1Z1Z2Z1.0000999999999998Z1Z1Z2Z1.0001Z2Z1Z2Z1.0001Z1Z1Z1Z0.0001Z1Z1Z1Z1.0001Z1Z1Z37611ZZZZ0Z0
Infinite R
When you set the rotation to infinity appel gets very confused all of the collision of blocks change
Level:1234784196Z2Z588Z1Z5Z70Z1Z1Z193Z5Z1Z1Z2Z72Z1Z1Z2Z42Z1Z1Z2Z50Z1Z51Z1Z1Z2Z7Z1Z1Z1Z82Z1Z1Z1Z34Z1Z1Z37611ZZ1Z787ZInfinityZ1Z1Z2ZInfinityZ1Z1Z2ZInfinityZ1Z1Z2ZInfinityZ2Z1Z2ZInfinityZ1Z1Z1ZInfinityZ1Z1Z1ZInfinityZ1Z1Z37611ZZZZ0Z0
Fast moving clip
Eg.:
1234734196Z2Z588Z1Z2Z76Z1Z1Z1Z2Z2Z4Z1Z1Z190Z42Z1Z1Z2Z9Z1Z63Z1Z2Z1Z1Z193Z2Z2Z4Z1Z1Z37429ZZ1Z592Z2Z1Z1Z1Z2Z1Z1Z190Z2Z1Z1Z2Z2Z1Z1Z195Z2Z1Z1Z1Z2Z1Z1Z193Z2Z1Z1Z37235ZZB591Z0ZZZ0Z0
Replay
12345732derp_doge_LJLJ12LJ177LJ17LJ8LJ23LJ2LJ36LJ0LJ63LJ2LJ70LJ10LJ72LJ2LJ77LJ0
Why: This bug happens whenever Appel is moving fast, because Appel only runs at 31 fps, you can only clip through walls this way if scratch sees you on one side of the wall one frame and the other side the other frame, but if you are clipping through spikes you can be inside of them for one frame and still survive.
Burtha glitch
1234657196Z2Z588Z71Z1Z1Z3Z59Z1Z1Z1759Z71Z1Z1Z36063ZZ1Z38416ZZB593ZH99g99ZB2353ZG99ZB589ZG99ZZZ0Z0
When you use the command h99g99 on a burtha and put down a g99 trigger, the burtha moves up two blocks and right two blocks and is activated, meaning it kills whatever touches it. However, it leaves behind its hitbox. Using an h of -99 will result in a non changed burtha with the same effects.
Flag Scroll Bug
1234620196Z2Z400Z63Z1Z2Z187Z1Z1Z63Z1Z1Z37826ZZ1Z38416ZZZZ0Z0
If there are two flags in the level the screen scrolls to the one earlier in the map list (so below or to the left) This phenomenon can also be seen in Gerald Glitch.
Flag at the End Scroll Bug
If there is a flag in the last row at the end of the level the screen doesn’t scroll at all.
123460420Z2Z60Z1Z19Z63Z1Z1Z320ZZ1Z400ZZZZ0Z0
Alfred Death
12346202programminguyLJLJ5LJ81LJ40LJ8LJ41LJ9LJ42LJ1LJ48LJ0LJ52LJ1LJ54LJ9LJ58LJ1LJ59LJ9LJ60LJ11LJ61LJ10LJ64LJ2LJ75LJ10LJ78LJ8LJ79LJ0LJ81LJ8LJ85LJ0LJ87LJ9LJ90LJ1LJ100LJ0LJ101LJ2LJ105LJ10LJ108LJ2LJ119LJ0LJ123LJ1LJ139LJ0LJ141LJ2LJ142LJ0LJ146LJ1LJ155LJ0LJ158LJ1LJ163LJ9LJ165LJ1LJ180LJ9LJ183LJ1LJ198LJ9LJ203LJ1LJ235LJ9LJ247LJ1LJ248LJ0LJ249LJ2LJ261LJ10LJ278LJ2LJ283LJ10LJ285LJ2LJ289LJ0LJ296LJ8LJ300LJ10LJ306LJ2LJ309LJ10LJ312LJ8LJ315LJ0LJ319LJ8LJ324LJ0LJ329LJ8LJ331LJ1LJ338LJ3LJ339LJ11LJ340LJ9LJ342LJ1LJ345LJ0LJ352LJ8LJ363LJ0LJ370LJ1LJ379LJ9LJ401LJ1LJ432LJ3LJ433LJ2LJ473LJ3LJ474LJ1LJ475LJ0LJ488LJ1LJ511LJ11LJ512LJ10LJ516LJ2LJ519LJ10LJ520LJ11LJ523LJ9LJ533LJ1LJ546LJ9LJ548LJ1LJ559LJ0LJ564LJ2LJ572LJ6LJ586LJ2LJ614LJ0
Why: If you are falling your hitbox can rotate if you are against a wall and if you don’t make the gap it fails.
Alfred Glitch
Level: 1234668196Z2Z392Z1Z1Z2Z195Z4Z1Z1Z1Z63Z1Z1Z194Z2Z1Z1Z194Z76Z1Z2Z1Z1Z195Z2Z1Z1Z194Z2Z2Z1Z37042ZZ1Z38416ZZZZ0Z0
Replay:
12345709plaLJLJ12LJ141LJ27LJ9LJ29LJ1LJ47LJ9LJ50LJ1
Why: If you are wall jumping the hitbox rotates allowing the player to fit perfectly in the gap
You can also use this to die. You can also do Alfred Glitch from just wall sliding.
Invisibility Glitch
If you are invincible and in a wall you are invisible
Level:
1234783196Z2Z590Z76Z1Z2Z7Z1Z186Z2Z2Z73Z1Z1Z1Z2Z6Z1Z186Z2Z2Z1Z2Z2Z6Z1Z186Z2Z10Z1Z186Z2Z8Z1Z188Z2Z8Z1Z1364Z71Z1Z1Z35475ZZ1Z786Z3Z1Z1Z37629ZZB591Z9999999999999999ZB787Zd1000000000s100a100ZB2941Zg1ZZ0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z3Z1ZZ0Z0
Replay:
12345758programminguyLJLJ12LJ58LJ36LJ8LJ37LJ0LJ38LJ8LJ41LJ9LJ49LJ1LJ56LJ5LJ58LJ4LJ59LJ6LJ63LJ4LJ69LJ6LJ72LJ4LJ79LJ0
Blue Platform Clip
Level:
1234780196Z2Z394Z7Z1Z2Z195Z76Z1Z1Z2Z2Z5Z1Z186Z2Z2Z1Z2Z23Z1Z2Z5Z1Z186Z2Z3Z1Z2Z2Z5Z1Z186Z2Z10Z1Z186Z2Z8Z1Z188Z2Z8Z1Z1364Z71Z1Z1Z35475ZZ1Z788Z3Z1Z1Z37627ZZB591Z9999999999999999ZB2941Zg1ZB789Zg1ZZ0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z3Z1ZZ0Z0
Replay:
12345773programminguyLJLJ12LJ64LJ9LJ8LJ10LJ0LJ18LJ8LJ20LJ0LJ30LJ8LJ32LJ0LJ35LJ1LJ50LJ9LJ51LJ13LJ52LJ4LJ53LJ0LJ54LJ4LJ57LJ5LJ60LJ1LJ61LJ0
Wall Wrap Bug
Level:
1234648196Z2Z588Z1Z1Z76Z1Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z63Z1Z1Z37237ZZ1Z38416ZZZZ135Z100
Replay:
12345756programminguyLJLJ12LJ46LJ12LJ8LJ14LJ0LJ15LJ2LJ27LJ10LJ29LJ11LJ30LJ9LJ34LJ1LJ39LJ3LJ41LJ11LJ42LJ9LJ44LJ1
Why: Appel’s level is stored in a list starting at the top left and going right then down, so when you are at the left edge you can wall jump off of the wall one index over, which would be one up and on the other side.
Pip Clip
Level: 1234677196Z2Z588Z58Z1Z4Z1Z2Z1Z1Z193Z2Z1Z4Z2Z1Z193Z76Z1Z4Z2Z1Z194Z4Z1Z14Z1Z1Z37237ZZ1Z786Z3Z1Z1Z195Z3Z1Z1Z37433ZZZZ0Z0
Replay: just open the level and something cool happens
Costume Name Bug
Level: 1234609196Z2Z588ZGreenC1111Z37828ZZ1Z38416ZZZZ0Z0
When loaded into the level editor, it becomes glitchy and the screen is filled up with blocks, but when you play, it is completely normal. I used the id Green-1111 costume(foreground) instead of id2 for the block number. (Sorry if it’s a bad explanation)
Timer Stop Glitch
How to perform: Move and then wait 228493131.779 years. The timer will stop.
Boss clip glitch
Level: 1234825196Z2Z588Z76Z1Z1Z4Z4Z1Z1Z2Z63Z1Z2Z1Z1Z191Z4Z1Z1Z3Z2Z1Z1Z191Z4Z1Z1Z3Z2Z1Z1Z191Z4Z1Z2Z4Z1Z191Z4Z1Z2Z1Z60Z1Z2Z2Z1Z191Z4Z1Z2Z4Z1Z36838ZZ1Z593Z0Z1Z1Z3Z0Z1Z1Z191Z0Z1Z1Z3Z0Z1Z1Z191Z0Z1Z1Z3Z0Z1Z1Z191Z0Z1Z1Z3Z0Z1Z1Z191Z0Z1Z1Z3Z0Z1Z1Z191Z0Z1Z1Z3Z0Z1Z1Z36838ZZZZ135Z100
If you move forward and then jump, you can clip
Replay: 12345705LJLJ12LJ149LJ1LJ1LJ18LJ9LJ22LJ1LJ34LJ0
Wormhole Glitch
Worms will float in midair if you crumble or unlock the block or doorkey are circling.
Level: 1234655196Z2Z588Z76Z1Z1Z2Z70Z1Z1Z3Z63Z1Z1Z193Z72Z1Z1Z195Z61Z1Z1Z37430ZZ1Z789Z2Z1Z1Z37626ZZZZ0Z0
Replay:
12345722Cyprex475245LJLJ12LJ121LJ28LJ1LJ57LJ0LJ76LJ8LJ80LJ0LJ149LJ1
Replay Glitch
If you save the replay of a level, exit the level before the replay ends and play another level, your player will do the same moves as the replay states.
Cyprex Glitch
If you are in the level editor, in play mode, and you stick to the side of a block, and go back to editing mode, your player will move weirdly when you move the player (with the arrow keys) in the direction of the wall.
Level:
(You have to be in the level editor for this)
1234628196Z2Z588Z1Z4Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z37431ZZ1Z38416ZZZZ0Z0
Audio Off Glitch
If you select audio off, there will still be sound effects while selecting a level (using left and right arrow keys, not really a glitch)
Finish Flag Glitch
End flags don’t work if the timer hasn’t started.
Level: 1234634196Z2Z394Z50Z4Z2Z190Z1Z5Z63Z1Z7Z1Z1Z37821ZZ1Z594Z0Z1Z1Z37821ZZZZ0Z0
Replay: Just go AFK.
Particle Bug
If you touch two objects with different particle effects, they only follow the most recent particle shower. (Watch the level and replay, as it’s hard to explain.)
Level: 1234638196Z2Z588Z1Z1Z76Z1Z1Z2Z42Z1Z1Z3Z63Z1Z1Z583Z80Z1Z1Z37235ZZ1Z38416ZZZZ0Z0
Replay: 12345732player5245LJLJ12LJ142LJ23LJ1LJ33LJ9LJ40LJ1LJ43LJ0LJ71LJ1LJ77LJ0LJ108LJ1
Worm Rotation Approximation Clip
If a worm is rotated at an angle really close to a multiple of 90 degrees then it is broken.
Level: 1234969196Z2Z210Z1Z2Z2Z1Z1Z1Z2Z189Z1Z1Z2Z1Z1Z1Z2Z2Z1Z1Z2Z179Z1Z3Z2Z2Z32Z4Z2Z1Z1Z1Z2Z1Z62Z1Z2Z1Z1Z192Z2Z1Z62Z1Z2Z1Z1Z192Z2Z1Z62Z1Z2Z1Z1Z195Z2Z2Z1Z195Z76Z1Z1Z14295ZZ1Z593Z3.0000399999999985Z1Z3.5000299999999993Z1Z3.0000399999999985Z1Z3.5000299999999993Z1Z0.00002999999999886427Z1Z1Z2Z0.000009999999999621423Z1Z1Z193Z0Z1Z0.000009999999999621423Z1Z3Z1Z1Z193Z1.0000099999999996Z1Z1.00001Z1Z1Z195Z0Z2Z1Z14491ZZZZ0Z0
Infinite Hue:
If you change the variable “HUE” or “HUE #2” to a Very large number, which scratch interprets as infinity, (eg. over 309 “9”s) most things will become grayscale.
Level: 1235714196Z2Z588Z1Z37828ZZ1Z38416ZZZZ999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999Z999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
Inv burtha jump:
Level:
1234693196Z2Z588Z76Z1Z71Z1Z1Z390Z7Z1Z77Z1Z1Z393Z59Z1Z1Z1Z2Z2Z1Z195Z63Z1Z1Z36841ZZ1Z980Z3Z1Z2Z1Z1Z37434ZZB590Zg1ZB1376Zg1hC999ZZZ29Z52
Replay: 12345750LionCoder10LJLJ12LJ74LJ4LJ8LJ14LJ0LJ20LJ8LJ24LJ0LJ30LJ8LJ32LJ0LJ33LJ1LJ43LJ9LJ50LJ1LJ52LJ9LJ73LJ1
Half Gap Corner Hang Death
Level:
1234660196Z2Z588Z76Z1Z1Z1Z4Z1Z1Z196Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z37040ZZ1Z38416ZZB589Z0ZZZ0Z0
Replay:
12345729programminguyLJLJ12LJ138LJ24LJ1LJ27LJ9LJ30LJ1LJ44LJ9LJ80LJ1LJ81LJ0
Off camera glitch
Level:
1235817196Z2Z392Z42Z1Z2Z195Z1Z1Z76Z1Z83Z1Z1Z1Z63Z1Z2Z3Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z189Z9Z1Z2Z6Z1Z188Z7Z2Z2Z6Z1Z28412ZZ1Z590Z2Z1Z1Z194Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z194Z3Z2Z1Z28418ZZB590Z0ZB393Zy100ZZZ0Z0
Replay:
12345779player2279LJLJ12LJ121LJ1LJ2LJ11LJ0LJ69LJ1LJ77LJ9LJ79LJ1LJ89LJ0LJ102LJ4LJ105LJ0LJ107LJ4LJ110LJ0LJ112LJ4LJ114LJ0LJ116LJ4LJ119LJ0LJ121LJ1
Suppression: This can stop particles (when you die), animated objects (enemies) and the pause menu from loading in:
Level:
1234650196Z3Z393Z7Z195Z25Z1Z31Z195Z76Z1Z11Z195Z1Z37436ZZ3Z3Z0Z193Z1Z193Z3Z1Z1Z38026ZZZZ0Z0
Replay: Try to pause the game, and you’ll see the pause menu buttons aren't there.
Why it works: If you load too many clones at the same time, the game will glitch and not display them some. The reason the pause menu is affected is because the eye blocks all take up an extra clone because of the eyeball, so there isn’t enough clones left to properly display the pause or finish menus.
Eye Enemy Glitch:
What it is: If you put a block, spring, or a destructed purple brick block between the path an eye enemy takes, the path it takes breaks. The block only needs to cover the top right of the path to work.
Level:
1235059196Z2Z392Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z3Z44Z1Z2Z143Z1Z2Z76Z1Z1Z1Z4Z1Z1Z3Z13Z1Z1Z3Z13Z1Z1Z3Z13Z1Z1Z3Z13Z1Z1Z3Z5Z1Z1Z3Z5Z1Z1Z3Z5Z1Z1Z3Z5Z1Z1Z3Z42Z1Z1Z3Z14Z1Z1Z3Z2Z1Z1Z3Z46Z1Z1Z3Z63Z1Z1Z139Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z3Z45Z1Z1Z37579ZZ1Z592Z3Z1Z1Z3Z2Z1Z1Z7Z3Z1Z1Z3Z0Z1Z1Z3Z2Z1Z1Z3Z3Z1Z1Z7Z0Z1Z1Z7Z3Z1Z1Z7Z2Z1Z1Z37775ZZZZ0Z0
Replay:
12346078player2632LJLJ12LJ1135LJ14LJ1LJ21LJ0LJ87LJ8LJ90LJ9LJ94LJ1LJ114LJ0LJ123LJ9LJ128LJ1LJ144LJ0LJ201LJ1LJ202LJ9LJ209LJ1LJ224LJ9LJ229LJ1LJ251LJ9LJ255LJ1LJ274LJ9LJ279LJ1LJ301LJ9LJ305LJ1LJ323LJ9LJ328LJ1LJ349LJ9LJ353LJ1LJ370LJ9LJ382LJ1LJ396LJ0LJ398LJ2LJ403LJ0LJ458LJ1LJ459LJ9LJ465LJ1LJ484LJ0LJ486LJ1LJ487LJ9LJ493LJ1LJ509LJ0LJ586LJ1LJ588LJ9LJ591LJ1LJ609LJ0LJ610LJ2LJ613LJ0LJ623LJ2LJ626LJ0LJ694LJ10LJ700LJ2LJ711LJ0LJ721LJ1LJ724LJ0LJ753LJ8LJ756LJ9LJ760LJ1LJ770LJ0LJ774LJ8LJ776LJ10LJ783LJ2LJ787LJ0LJ789LJ2LJ793LJ0LJ820LJ9LJ835LJ1LJ836LJ9LJ843LJ1
Mob Spawn Camera thingy lol:
The player goes on camera and this leads to mobs that would’ve usually already spawned and start spawning in.
Level: 1234740196Z2Z588Z1Z2Z25Z1Z1Z1Z2Z1Z1Z7Z76Z1Z1Z187Z11Z2Z1Z194Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z63Z1Z1Z36647ZZ1Z38416ZZB590Z0ZB591ZC10ZZ7Z2Z8Z3Z5Z1Z4Z0Z0Z0Z7Z2Z8Z3Z8Z2Z6Z0ZZ0Z0
Replay:
12345728play7er2566LJLJ12LJ59LJ24LJ2LJ44LJ0LJ62LJ2LJ64LJ10LJ66LJ2LJ120LJ0
Boss Death:
The player can get clipped into a wall if it activates a boss
Level:
1234703196Z2Z589Z1Z5Z60Z1Z1Z1Z2Z3Z1Z1Z76Z1Z1Z191Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z37229ZZ1Z597Z2Z1Z1Z195Z2Z2Z1Z193Z2Z3Z1Z195Z2Z1Z1Z37229ZZB601Z0ZZZ0Z0
Replay:
12345715play3er6475LJLJ12LJ16LJ5LJ2LJ9LJ10LJ13LJ2LJ18LJ0
Boss Jump Repeat:
You can repeatedly jump weirdly on a boss or something.
Level:
1234803196Z2Z203Z24Z1Z16Z1Z12Z1Z1Z41Z2Z153Z1Z1Z2Z188Z1Z7Z4Z1Z2Z2Z1Z1Z76Z1Z1Z189Z60Z1Z1Z1Z2Z3Z1Z193Z2Z3Z1Z193Z2Z3Z1Z367Z63Z1Z1Z36861ZZ1Z8Z2Z1Z1Z194Z2Z1Z0Z1Z2Z1Z1Z390Z3Z1Z2Z1Z1Z195Z2Z2Z1Z193Z2Z3Z1Z195Z2Z1Z1Z37229ZZB601Z0ZB204Zd99999999h100ZZZ0Z0
Replay:
12345754play3er3128LJLJ12LJ140LJ49LJ2LJ50LJ10LJ57LJ2LJ59LJ11LJ62LJ9LJ67LJ1LJ69LJ9LJ71LJ1LJ73LJ9LJ76LJ1LJ77LJ9
Pip Down Clip:
Level: 1235606196Z2Z394Z76Z1Z2Z194Z1Z1Z4Z2Z58Z1Z4Z1Z1Z190Z2Z1Z4Z5Z1Z190Z2Z1Z1Z1Z4Z4Z1Z190Z2Z1Z1Z1Z4Z4Z1Z190Z2Z1Z1Z1Z4Z4Z1Z190Z2Z1Z1Z1Z4Z4Z1Z190Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z1Z4Z2Z1Z192Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z32143ZZ1Z588Z3Z1Z1Z2Z3Z1Z1Z1Z3Z1Z1Z190Z3Z2Z1Z1Z3Z1Z1Z1Z3Z1Z1Z190Z3Z1Z1Z2Z3Z1Z1Z1Z3Z1Z1Z190Z3Z1Z1Z2Z3Z1Z1Z1Z3Z1Z1Z190Z3Z1Z1Z2Z3Z1Z1Z1Z3Z1Z1Z190Z3Z1Z1Z2Z3Z1Z1Z1Z3Z1Z1Z190Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z2Z3Z1Z1Z192Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z32143ZZZZ0Z0
Replay: just wait, the pips will fall through the floor
Weird Crouch Death:
Level: 1234794196Z2Z588Z1Z1Z76Z1Z1Z2Z2Z1Z1Z193Z2Z1Z24Z1Z2Z1Z1Z6Z12Z1Z1Z1Z12Z3Z1Z183Z12Z2Z1Z1Z12Z1Z1Z193Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z63Z1Z1Z36647ZZ1Z795Z3Z1Z1Z1Z3Z3Z1Z184Z3Z1Z1Z1Z3Z1Z1Z37429ZZB590Z0ZZ7Z2Z8Z3Z5Z1Z4Z0Z0Z0Z7Z2Z8Z3Z8Z2Z6Z0ZZ0Z0
Replay:
12345717play3er1191LJLJ12LJ18LJ34LJ1LJ68LJ5LJ72LJ1LJ132LJ0
Goomba Down Clip:
Level: 1235901196Z2Z392Z4Z7Z2Z189Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z50Z1Z1Z392Z51Z1Z1Z195Z76Z1Z11Z1Z1Z25085ZZ1Z392Z3Z7Z1Z189Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z25871ZZB13330Z0ZZZ0Z0
Replay: just wait, the goomba’s will fall through the floor
Goomba Death Speed Preservation:
Level: 1235905196Z2Z392Z7Z1Z1Z6Z2Z189Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z4Z1Z1Z195Z50Z1Z1Z392Z51Z1Z1Z195Z76Z1Z11Z1Z1Z25085ZZ1Z392Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z25871ZZB13330Z0ZZZ0Z0
Replay: 12345857play1er7335LJLJ12LJ40LJ1LJ1LJ19LJ2LJ25LJ0LJ326LJ2LJ340LJ10LJ343LJ0LJ345LJ8LJ348LJ0LJ350LJ8LJ353LJ0LJ355LJ8LJ357LJ0LJ359LJ2LJ362LJ10LJ364LJ8LJ378LJ9LJ381LJ1LJ389LJ9LJ390LJ11LJ391LJ2LJ392LJ0LJ402LJ2LJ410LJ0LJ411LJ1LJ413LJ9LJ416LJ1LJ417LJ0
Explanation: If the player dies, the goomba will preserve its speed from just before the player dies. The goomba in the level uses that speed to make it to the platform.
Remote Activation:
Level:
1234693196Z2Z588Z1Z1Z2Z1Z63Z1Z1Z1Z42Z1Z1Z190Z76Z1Z1Z1Z34Z1Z1Z37630ZZ1Z589Z3Z1Z2Z1Z1Z1Z2Z1Z1Z190Z2Z1Z1Z1Z3Z1Z1Z37630ZZB593Zx1250ZZZ0Z0
Replay:
12345717play8er7393LJLJ12LJ120LJ31LJ8LJ40LJ9LJ50LJ1LJ58LJ0
Explanation: We activate the crumble block from a parallel universe. Keys, Attached Apples, Red Apples, Apples hidden in blocks, and trampolines cannot be activated in a parallel universe. Key doors, crumble blocks, triggers, normal apples can.
Mob I-Frame Slowdown:
Level:
1234749196Z2Z588Z42Z1Z76Z1Z19Z7Z1Z187Z71Z1Z1Z199Z71Z1Z1Z37431ZZ1Z588Z2Z9Z1Z187Z2Z1Z1Z199Z2Z1Z1Z37431ZZB592Zg1ZB593Zg1ZB591Zg1ZB589Zx40ZB590Z100ZB594Zg1ZB595Zg1ZB596Zg1ZB597Zg1ZB785Zg1ZZZ0Z0
Replay:12345744play9er6559LJLJ12LJ312LJ12LJ1LJ26LJ9LJ27LJ8LJ28LJ0LJ30LJ2LJ31LJ10LJ32LJ2LJ37LJ1LJ100LJ0
Platform Teleporting:
Level: 1235699196Z2Z588Z1Z1191Z24Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z192Z24Z1Z1Z2Z2Z1Z1Z189Z24Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z186Z24Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z183Z24Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z180Z2Z16Z1Z181Z76Z1Z1Z1Z71Z1Z1Z2Z71Z1Z1Z2Z71Z1Z1Z2Z71Z1Z1Z2Z71Z1Z1Z183Z4Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z186Z4Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z8Z24Z1Z1Z180Z4Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z1Z24Z1Z1Z6Z12Z1Z1Z183Z4Z1Z1Z2Z2Z1Z1Z1Z12Z1Z1Z6Z12Z1Z1Z186Z2Z1Z1Z1Z12Z1Z1Z6Z12Z1Z1Z186Z2Z1Z1Z1Z12Z1Z1Z6Z12Z1Z1Z186Z2Z1Z1Z1Z12Z1Z1Z6Z12Z1Z1Z182Z2Z6Z71Z1Z2Z2Z1Z4Z12Z1Z1Z182Z4Z6Z1Z1Z4Z2Z1Z4Z12Z1Z1Z193Z2Z5Z1Z188Z2Z1Z1Z2Z2Z1Z13Z1Z71Z1Z13Z1Z2Z1Z1Z183Z24Z1Z2Z2Z4Z1Z2Z1Z71Z1Z2Z1Z1Z1Z2Z1Z1Z1Z63Z1Z1Z1Z2Z1Z1Z191Z2Z1Z13Z1Z1Z1Z13Z1Z2Z1Z1Z191Z2Z5Z1Z584Z5Z1Z1Z1Z5Z2Z1Z192Z4Z1Z1Z1Z4Z2Z1Z192Z4Z3Z5Z1Z1Z192Z5Z1Z1Z1Z5Z2Z1Z30745ZZ1Z5903Z2Z2Z1Z185Z2Z1Z1Z4Z2Z1Z1Z199Z3Z1Z1Z1Z0Z1Z1Z781Z3Z1Z1Z1Z2Z2Z1Z192Z0Z1Z1Z1Z2Z2Z1Z192Z0Z1Z1Z1Z2Z1Z1Z193Z0Z1Z1Z30748ZZB3728Zg1ZB3336Zs90a99999g1ZB3143Zs150a99999g2ZB3731Zg2ZB3734Zg3ZB2950Zs210a99999g3ZB3737Zg4ZB2757Zs270a99999g4ZB3740Zg5ZB1780Zs570a99999g5ZB4330Zs270a99999g6ZB5310Zg6ZB6096Zg7ZB6091Zs290a99999g7ZB5905Zg8ZB4141Zs510a99999g8ZB3726Z0ZZZ0Z0
Why it Works: Appel touches the platform and sees that it is moving extremely fast but wants to stay with it so Appel changes his position so he stays with the platform, teleporting him.
Cool Hidden Features That Aren't Actually Bugs:
Hue:
You can change the color of your level by seeing inside and changing the “HUE” and “HUE #2”
Here is a level with every useful normally unobtainable block:
1236132196Z2Z588Z1Z196Z1.5Z1Z4Z1Z5Z1Z6Z1Z7Z1Z7.5Z1Z9Z1Z9.5Z1Z10.5Z1Z13Z1Z14Z1Z14.5Z1Z15.5Z1Z18.5Z1Z21.5Z1Z23Z1Z24Z1Z27Z1Z30.5Z1Z32Z1Z34Z1Z35Z1Z36Z1Z37Z1Z38Z1Z39Z1Z40Z1Z41Z1Z42Z1Z44.5Z1Z46Z1Z47Z1Z48Z1Z49Z1Z49.5Z1Z50.5Z1Z51.5Z1Z59Z1Z63.5Z1Z68.5Z1Z69.5Z1Z72Z1Z72.5Z1Z74.5Z1Z77.5Z1Z79.5Z1Z80.5Z1Z81.5Z1Z82.5Z1Z83.5Z1Z1Z146Z2.5Z1Z43Z1Z4.5Z1Z5.5Z1Z6.5Z1Z7.5Z1Z8.5Z1Z1Z2Z13Z1Z13.5Z1Z14.5Z1Z1Z5Z28Z1Z1Z1Z32Z1Z33.5Z1Z35Z1Z36Z1Z37Z1Z38Z1Z39Z1Z39.5Z1Z1Z1Z41.5Z1Z1Z1Z46Z1Z47Z1Z48Z1Z49Z1Z50Z1Z50.5Z1Z51.5Z1Z1Z5Z72.5Z1Z1Z4Z82Z1Z82.5Z1Z1Z149Z4.5Z1Z6Z1Z6.5Z1Z1Z5Z13.5Z1Z14.5Z1Z1Z5Z29Z1Z1Z2Z34Z1Z35Z1Z36Z1Z37Z1Z38Z1Z39Z1Z39.5Z1Z1Z1Z42Z1Z1Z2Z47Z1Z48Z1Z49Z1Z49.5Z1Z51Z1Z1Z162Z5Z1Z1Z1Z7Z1Z1Z5Z14Z1Z1Z6Z30Z1Z1Z17Z50.5Z1Z1Z1045Z50Z1Z1Z1Z51Z1Z1Z1467Z0.5Z1Z1Z391Z0.5Z1Z1Z391Z0.5Z1Z1Z391Z0.5Z1Z1Z391Z0.5Z1Z1Z391Z0.5Z1Z1Z391Z0.5Z1Z1Z391Z0.5Z1Z1Z783Z0.5Z1Z1Z30964ZZ1Z784Z0Z1Z0.00001Z2Z0Z1Z0.00001Z1Z0Z1Z0.00001Z1Z0Z1Z1Z1Z0.00001Z2Z0Z4Z0.00001Z2Z1Z1Z0Z1Z0.00001Z2Z0Z7Z0.00001Z1Z0Z1Z0.00001Z1Z0Z6Z0.00001Z1Z1Z1Z0Z2ZInfinityZ1Z1Z7Z0Z1Z1Z146Z0Z5ZInfinityZ1Z0Z1Z1Z2ZInfinityZ1Z0Z1Z0.00001Z1Z1Z7ZInfinityZ1Z0Z1Z0.00001Z5Z0Z1Z1Z1Z0Z1Z1Z1ZInfinityZ1Z0.00001Z3ZInfinityZ1Z0.00001Z1ZInfinityZ1Z1Z5ZInfinityZ1Z1Z4ZInfinityZ2Z1Z149Z0.00001Z1ZInfinityZ1Z0.00001Z1Z1Z5Z0.00001Z1ZInfinityZ1Z1Z8ZInfinityZ6Z0.00001Z1Z1Z1ZInfinityZ1Z1Z2ZInfinityZ5Z1Z162ZInfinityZ1Z1Z1ZInfinityZ1Z1Z5ZInfinityZ1Z1Z24ZInfinityZ1Z1Z1045Z0.00001Z1Z1Z1Z0.00001Z1Z1Z683Z2.00001Z1Z1Z391Z3.00001Z1Z1Z391Z0Z1Z1Z783Z2Z1Z1Z391Z3Z1Z1Z391Z0.00001Z1Z1Z391Z1.00001Z1Z1Z391Z2.00001Z1Z1Z391Z3.00001Z1Z1Z391ZInfinityZ1Z1Z391ZInfinityZ1Z1Z30964ZZZZ0Z0
(if you want to see the hitboxes use this scratch.mit.edu/projects/1021666691/)
Coyote Time:
If you fall off a platform you have a 3 frame window to execute a jump even though you are not touching the ground
If you know of any bugs that aren't on this list, please comment on my profile or tell me on discord.